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Tetris Couldn't Triumph at This Gaming Ceremony — Another Award Type Might Solve This

Whenever a major prize-giving event approaches, you'll find a demand to include fresh award types to recognize underappreciated efforts and fill the passions of enthusiasts who have specialized interests.

Another commentator has already made advocating for terror-themed awards. It would be amazing. So would board games, which is someone's personal cause. However, I must insist when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument for why my demand remains most pressing and significant. This is the request: It's essential to create an award type for logic-based games.

The Genre Classification Challenge

Classifying creative works is not a science; opinions vary greatly, and it will always spark debates concluding with vague boundaries. This explains why film award organizations avoid this approach. But it is a necessary evil in the world of interactive entertainment, which are so diverse they hardly constitute one unified medium.

To recognize the complete range of achievement in video games to receive acknowledgment, and to ensure all game types to have a chance for representation, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events offer these award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications actually cover many game types, making space possible for most games within them.

Different situation exists for puzzle games. There’s simply nowhere to accommodate them. Think about these outstanding current releases, all very different: structural challenges of one title, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles from additional release. Which classification works among existing types? Unfortunately, nowhere.

Recognition Challenges

There are dozens outstanding logic titles released every year without proper recognition during gaming ceremonies, if they accidentally match award groups including Handheld titles, VR/AR Game, or the intensely contested Indie races.

  • An iconic brain-teaser wasn’t nominated for anything in 2014
  • A different innovative game missed out that year
  • Popular arranging title received no acknowledgment that year
  • Limited numbers of puzzle games scraped into small studio or handheld classifications

Value of Brain-Teasers

Commonly they're modest productions, but the art of the puzzle game is of massive significance. Iconic mobile puzzle games stand as the most-played games globally maintaining this status for many years.

The legendary block-stacking game competes with famous sandbox experiences claiming status as best-selling game of all time; it also contends for best game of all time. Puzzle games are foundational within interactive entertainment, while interacting with almost every other genre.

The Solution and Justification

Logic titles wouldn't face this problem. It would be easy to populate a field of five engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, given the need to exclude numerous deserving experiences.

To emphasize again, these represent titles lacking appropriate categories during prominent ceremonies. Logic title developers operate at the demanding boundary game development, producing among most fundamental forms of the video game form. Comparable to cinema stunt performers, they warrant appreciation. We shouldn't delay decades.

The writer

Allison Huff

A seasoned digital strategist with over a decade of experience in SEO and content marketing, helping brands achieve measurable growth.

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